Student Follies
A downloadable collection
Student Follies
There is a town, on the edge of the world - a place of magic, hope, and new beginnings. And in that town there is a School, overseen by the King of all Evil, where terrible creatures scheme and the hope of a new existence is spun, and from which students venture out to learn more about their world.
These three supplements are about students, their struggles, and the desire to build a new world. Join us, to read through:
Axiom Seeds
Long ago, Lord Entropy, the master of all evil, foresaw that there was a threat to reality so dire that all might be swept away. In order to prepare for that threat, he created a program, which would scour the universe for those able to defend and rebuild existence. This most likely killed him, for it is not in the nature of evil to expend so much energy on an act of pure salvation. But his program survived, and his son took over its reins, and with some slight modifications it resumed.
The S.E.E.D. program’s criteria are arcane and unclear. Exactly why students are signed up for it is unknown, and while you don’t actually have to join when you’re invited, everyone does. The only hard and fast rule seems to be that members of the Student Council are not allowed in the program, and that everyone present is in their last two years at School. Graduates go on to study the nature of reality, and to protect Town against disaster… at least in theory.
In practice, there is something rotten at the heart of the program. Perhaps it is an act of sabotage, from the jealous Student Council or the terrible Riders. Perhaps it is a flaw left by its creator - even when he tried, the King of Evil could not make something truly good. Perhaps it is simply too much pressure to expect high school students to save reality. Whatever the reason, most people who enter the S.E.E.D. program buckle under the pressure as their lives implode, quitting the club and going on to do nothing. The few who don’t either live high-profile lives, or die young. The club is commonly said to be cursed.
And now you’ve been handed an invitation. So that’s great.
This 50-page campaign details the eight newest members of the S.E.E.D. program, each of whom has within them the power to reshape the world according to their brightest and darkest desires, along with advice for an HG who wishes to run a campaign made up entirely of people in possession of wish-making abilities.
Field Trip
Town has a lot of neighborhoods. There’s the simple, friendly region of Fortitude, where people look after each other and hard work is rewarded. There’s the ominous streets of Horizon, where your School is, ruled by the lord of all evil and presided over by dark magic and nervous nights. There’s the fast-paced shops in Arcadia, where everyone is rushing to find a bargain, and you always end up getting a little more than you need. There’s Little Island, where the temple to the Old Sun lies, and Bluebell Park, where the Outside is strong. And then…
And then there’s Old Molder.
It was the centre of industry, a long time ago, but now it’s a ruin. The streets are choked with plants and dangerous animals. The people, those few who still live here, are strange. Many of them are not human, and while not being human doesn’t inherently make you strange, it makes fitting in that much harder if you are. There are still a few old shops, and a few old factories, but things here are strange, and dangerous, and above all else exciting.
It probably makes sense that Zoë Rosewood, your English teacher, decided to have a field trip here. After all, there is poetry in Old Molder’s ruined factories, and also Zoë is an ogre, so she’s pretty much indestructible.
But the Principal maybe should have considered having more chaperones…
Field Trip is a 50-page adventure using a simplified version of the Chuubo's Marvelous Wish-Granting Engine rules, in which an ogre teacher and five of her students face off against Riders in the depths of Old Molder, designed to be played in a single session.
Masters of Evil
Once there was a man (more or less.) He was a force of destruction, the ultimate incarnation of Evil. For reasons of his own, he came to a Town on the edge of a lake, a place frequented by vampires and by the Sun, by spirits and mortals. It was a beautiful place to spread corruption, and this being built a School to teach mortal children the power and danger that the world presented. And people sent their children to this School, because the world can be a dangerous place, and it’s good to have those lessons when you’re young and can heal.
But this god (more or less) looked at the state of Creation, and he foresaw that it could not last. He looked at the Sun, and he saw the hope and love that she brought to the world, and it struck him that this love would kill her in the end. And such it was that this spirit (more or less) committed seven sins, to save the world. Seven unforgivable sins.
His first sin was to look at the world, and understand it. His second sin was to love
it. His third was to hope for its salvation. His fourth was to grow and seek a method to change. His fifth was to have faith in Creation. And as these five sins tore him apart, his sixth sin was to die.
His seventh sin, from beyond death, was to wish for his plans to go on without him.
And here you are.
Masters of Evil is a 50-page campaign following the schemes and tribulations of the Student Council, as they each seek to become the true ruler of School and, by extension, the world.
Join us, and explore the worlds we may create as we learn our lessons in Town.
These three campaigns require the use of Chuubo's Marvelous Wish-Granting Engine, by Jenna Katerin Moran, and are produced under the Apocynum Press license.
Status | Released |
Category | Physical game |
Author | FrivYeti |
Genre | Role Playing |
Tags | Tabletop role-playing game |
Purchase
In order to download this collection you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
Leave a comment
Log in with itch.io to leave a comment.