A downloadable collection of tales

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There is a town, on the edge of the world - a place of magic, hope, and new beginnings. But this Town is not all that there is. There are many other stories, some which begin in this place and radiate outwards, and some which take place so far away as to be almost impossible to imagine. These three supplements are about journeys - travel to strange and far-off lands, from many perspectives. They include:

The Sun's Court:ship

Raven Irinka was an ordinary boy: a bit morose at times, but prone to inspiring hope in the lives around him. Until two weeks ago, when the great Barque of the Sky landed soft in the harbor of Fortitude, and a retinue of golden and shining beings walked through the streets of Town, to the simple house where he lived. Now, the great ship sails back to Celestia, to install Raven upon the throne of the Sun, to restore Hope and make whole the universe.

But the Sun needs a Consort. Someone to sit at their right hand and guide their light. Someone to bind themselves to the Sun for all eternity, and who will – hopefully – not shoot them through the chest with an arrow and plunge the world into eternal darkness. To that end, seven suitors have come to the Barque. Some are eager. Some are hopeful. Some are reluctant. But they’re all here, and Raven has to pick one of them before the Barque reaches Celestia. Because without a Consort to guide his light, he’s going to burn the worlds to ash when he takes the throne…

The Sun's Court:ship is a 110-page document, featuring eight Miraculous characters  (each with a basic quest, side quest, and introductory 3-quest Arc), HG advice, and a handful of potential locations for the characters to visit.

The Marvelous Airship of Laodemus Schwan

Town is surrounded by the seas of the Outside and the vast Walking Fields, and threatened by enemies such as the vast kaiju, the mysterious witches, and the deadly Riders of the Bleak Academy. But this town has a protector. A wandering gentleman adventurer, who lives his life according to the strict principles of metaphysical wrestling. It is protected by Laodemus Schwan!

Aboard his zeppelin, the Shooting Star, Laodemus Schwan travels about Town, the Walking Fields, and the islands that dot Big Lake, dispensing justice, hope, and mechanical repairs to whomever might need them. But he doesn’t travel alone. The Shooting Star carries, at any given time, a crew of 20-30 people; an even mix of old hands who enjoy working with Schwan, young adventurers looking to learn from him (either as adventurers or engineers), and a few people who came along for one trip and never quite left. The crew of the Shooting Star are a raucous extended family, and their adventures are legend among the world that remains. They have a place for you, too, if you want it.

The Marvelous Airship is a  22-page document, featuring the airship itself, a handful of NPCs and locations, some HG advice (including building Laodemus Schwan as a party NPC) and three quest.

To Boldly Go

The year is 2180. Forty-nine years ago, Earth was invaded by alien devotees of the Bleak - a terrible philosophy that seeks to eradicate suffering by wiping out all capacity for emotion. Forty-four years ago, the remnants of the world were saved by an intergalactic co-operative of dozens of xenotypes, united in their opposition to the Bleak. Six years ago, a truce was finally signed, ending centuries of struggle.

 Now, the eyes of the Cooperative turn outward towards the universe. During the years of the Existence War, the Cooperative constructed fast-moving scouts to find new weapons and allies against their ancient foes. With the war over, these resources are being re-purposed towards the dream of discovery. Starfaring ships carry crews of dozens of people on year-long journeys into unexplored or poorly-scouted systems, making contact with new civilizations and inviting them to take part in the Cooperative as members, allies, or merely interested observers...

To Boldy Go is a 64-page document with six non-Miraculous characters (each with a basic quest, side quest, and introductory 3-quest Arc), HG Advice, and setting information. 

Join us, and explore the worlds that might be, far beyond the borders of Town.

These three campaigns require the use of Chuubo's Marvelous Wish-Granting Engine, by Jenna Katerin Moran, and are produced under the Apocynum Press license. 

Purchase

Buy Now$5.00 USD or more

In order to download this collection of tales you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

The Suns Court-Ship RPG.pdf 641 kB
The Marvelous Airship of Laodemus Schwan.pdf 453 kB
To Boldly Go - Complete.pdf 552 kB

Comments

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Heya, curious how long these are and what sort of content they have? (E.g., do they have quest sets, NPCs, pregen PCs...?)

Hey, Xavid! Thanks for asking; I should probably include that in the bundle information above, huh? In order:

The Sun's Court:ship is a 110-page document, featuring eight Miraculous characters  (each with a basic quest, side quest, and introductory 3-quest Arc), HG advice, and a handful of potential locations for the characters to visit.

The Marvelous Airship is a shorter 22-page document, featuring the airship itself, a handful of NPCs and locations, some HG advice (including building Laodemus Schwan as a party NPC) and three quest.

To Boldy Go is a 64-page document with six non-Miraculous characters (each with a basic quest, side quest, and introductory 3-quest Arc), HG Advice, and setting information. 

Thanks, looks very cool!