A downloadable setting

Welcome to Venture Comics: The Classic Years, the first volume of the history of a small, moderately popular, and entirely fictional publishing company set within the metaverse of Sentinel Comics. From its humble beginning in the Golden Age of Comics to the present day, Venture Comics published dozens of titles and introduced the world to hundreds of characters which you can make use of in your own Sentinel Comics RPG setting, or which you can step into to run your own campaigns.

From the dawn of World War II to the end of the 1960s, Venture Comics: The Classic Years will take you through the Golden and Silver Ages of comics at this upstart publishing company. Learn the stories of Madame Liberty and Skybreaker! Thrill as the Vanguards face foes from across the dimensional barriers! Watch Covert Tactics work to undo scientific horrors and turn villains to the side of good!

Within the pages of this book, you will find:

*) Five eras of play, starting in 1939 and ending in 1969.

*) Thirty ready-to-play heroes for your own games

*) Thirty-five ready-to-play villains, who can be adapted to your table or used to tell new stories in the Venture Comics setting.

*) Twenty-five lieutenants ready to be slotted into any game, including ten heroic supporting characters and fifteen minor villains

*) Character creation rules for the heroes of Venture Comics, including ten new Principles that can be used for any Sentinel Comics character!

So come along, and see the early days of the great heroes of Venture Comics!

Venture Comics: The Classic Years is written by Misha Handman. It is an unofficial fan supplement for Sentinel Comics: The Roleplaying Game. This supplement and its writer are not affiliated with or endorsed by Greater Than Games.  

This supplement cannot be used without the Sentinel Comics core rulebook and is not intended for sale. It is free to circulate and use for any non-commercial purpose by other fans of Sentinel Comics.

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Venture Comics - The Classic Years.pdf 5.2 MB

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